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Middling Mechanized Mayhem

Middling Mechanized Mayhem


The beloved MechWarrior/BattleTech IPs return to the classic
strategy space loaded with giant mechanized armors and the pilots who command
them. As a longtime fan of the franchise, I was pleased to see plenty of
customization options for my mechs big and small, true to form with heat sinks,
jump jets, and particle projection cannons (PPCs). However, frustrating
gameplay elements, a plodding pace, and frequent “stress to progress”
initiatives keep players in tough spots even as they attempt to acquire a bay
full of combat-worthy scrap.


The core concept is simple: Bring up to four mechs (and
their pilots) into a huge variety of contract encounters. The ability to select
missions lets you plan your strategy – picking cold environments for your
heat-heavy mechs to excel in, for instance. You also take on simple tasks to
earn cash to upgrade your ship, buy weapons, purchase mechs, make repairs, and
pay the constant upkeep on everything. The missions run the gamut of purported
objectives, but almost always boil down to blasting your way through mechs and
vehicles. This focus on meaty combat works out to be more than fine because
that’s the real strength of the game; if you’ve played other modern strategy
titles like X-COM, you have the general idea of what you’re going to be
engaging with.


The action is fun, with enough freedom to try out many
different mech configurations. I enjoyed building melee-centric mechs designed
to knock opponents down and unleash flamers and machine guns, as well as
long-range heat-hogs designed to take advantage of multiple lasers and PPCs. The
combat and related customization options are the stars of the show, and make
the tactical warfare worth diving into. Preparing perfectly for a battle and
letting loose with your creations feels great, and finishing a map with a huge
coffer of supplies without taking a scratch is awesome. Most of your time in
BattleTech is spent in battle, and that’s exactly where you want to be.


Encounters are accessible and easy to dive into, as all
weapons fire by default (you can dial down and select only certain weapons to
fire) and you can clearly see your hit rate. Later, you can get more complex
with precision shots designed to nail critical stores of ammo or just blow the
legs off a bot. While strategy games are not known for lightning-fast action, a
sense of unflattering slowness permeates some missions, with actions and turns
playing out across many units – especially the lengthier story encounters.


Strategy off the battlefield can be more important than on
it. Your ship, upgrades, pilots, and mechs all cost tons of money, and you need
to keep the lights on while attempting to keep everything upgraded to handle continually
more challenging encounters. You’re free to roam the galaxy taking on minor
missions as much as you like, but eventually you feel the crunch of the taxman
and need to push hard into story content to stay above water. It feels too
oppressive at times, putting a ton of pressure on the player to take on story
missions to keep mechs up to speed. Stopping to smell the roses can be
devastating, especially if something goes wrong.


Having one of your mechs get randomly headshot and blown
away can result in a frustrating cost that simply cannot be recovered. Saving
often, even during a mission, is essential. “Save scumming” isn’t a practice I
advocate for often, but here it must be done to prevent a lucky shot that could
literally bury your business in a single salvo. Beyond these design issues, I
also experienced myriad crashes and freezes during gameplay that cost me big
chunks of time and progress. On the flip side, if you do come up against a foe
that might be too much to handle – you can attempt those headshots and hope. If
they don’t work, you can load the save. It isn’t a great way to play, but you
may feel like your playthrough is backed into a corner sometimes.


Despite some gameplay quibbles, the core loop of BattleTech
– mech acquisition, customization, and combat – does a great job of adhering to
the source material and providing engaging ballistic battles. Crunching an
enemy core under your metal boot or scoping out a target for an enormous
missile barrage are satisfying as hell, even if the frame of the title could
stand for a little extra armor.


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